See what defines each archetype: signposts, core cards, synergy knots, and the shells people actually draft.
See which cards increase wins once you are in an archetype, split by rarity with urgency and wheel context.
Click a card to open its card page: win rate alone, win rate when supported, top synergies, anti-synergies, ALSA, and wheel likelihood.
Wedges, counters decks, Mardu go-wide, and a real five-color dragon lane.
Merfolk, Kithkin, Elves, Goblins, and the tribal decks that actually hold together in the data.
Storm, reanimator, artifacts, white control, and the broad macro-archetypes of powered cube.
Equipment decks, multicolor value shells, and several distinct human-heavy archetypes.
White-based aggro, blue tempo, Fire Nation pressure, and slower black-based attrition shells.